4/26/2023 0 Comments How to se roughness map keyshot![]() Please note that, again, rust is not conductive, and should use a metallic value of 0.Īlthough pure, non-weathered metals are not very prevalent in reality, the land of video games is not reality. For hybrid materials, such as tarnished metal, a value between 0-1 can be used. For pure metals, the metallic slider should be set to 1, while for non-metals, the metallic slider should be set to 0. The metallic slider determines the "metalness" of an object. This is an explanation of how PBR materials are meant to be used for physically accurate results, not a strict guide on how to use materials. There are a lot of features still missing from Tower for a proper PBR workflow, and standard BDSF materials may not provide good results for certain materials. You may also not have good results for certain materials, such as cloth. ![]() For further research on this topic, I have included the resources I've referenced to compile this guide.Īlso, you may find that you personally get better results by messing with sliders and not obeying the information in this guide, and you're free to do that if you wish. ![]() ![]() I am in no way an expert on this topic, and the information in this guide is just the result of a couple of hours of Google-based research, so this information may have inaccuracies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |